
Hi! My name is
Alex Jiang
I study computer science at Brown University.
I’m deeply interested in empowering visual expression with programs.
Projects
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 Planetary Terrain GenerationMade possible with real-time procedural subdivision. 
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 Multiple Fluid SimulationLava lamps and more with particle-based fluid-fluid simulation. 
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 Mesh ProcessingSubdividing, simplifying, and denoising mesh geometry. 
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 Path TracerRendering with indirect lighting, refraction, and soft shadows. 
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 Quizbowl Anki Card GeneratorA React app designed to streamline studying for quizbowl by parsing questions from a database of past questions and generating flashcards using the OpenAI API. 
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 Ray TracerRendering primitives and meshes with reflection and shadows. 
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 Voxel CarvingAn implementation multi-sweep space carving outlined in “A Theory of Shape by Space-Carving.” 
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 Egyptian RatscrewA computer recreation of the classic card game Egyptian Ratscrew. 
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 Untitled Cooking GameA cooking game with a custom stylized shader. 
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 Negative SpaceThis is a Javascript iteration I made of Negative Space, an existing 2D game. There are two separate dimensions represented in black and white. The player can switch between two avatars in each dimension using the spacebar. 
- 
 Perceptions Playing CardsA custom deck of cards featuring impossible geometry inspired by the works of M.C. Escher. 


